Object Oriented EngineeringObject Oriented Engineering



This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language ...

Author: Bourne

Publisher: CRC Press

ISBN: 025611210X

Category:

Page: 448

View: 618

This book provides an introduction to the understanding and use of object-oriented methodologies for engineering problem solving with a specific emphasis on analysis and design. (Object-oriented programming is a general computer language methodology. The name comes from the focus on describing problems in terms of objects, both physical and conceptual).

The Design Patterns Smalltalk CompanionThe Design Patterns Smalltalk Companion



In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code.

Author: Sherman R. Alpert

Publisher: Addison-Wesley Professional

ISBN: UOM:39015040152871

Category:

Page: 444

View: 537

In this new book, intended as a language companion to the classic Design Patterns , noted Smalltalk and design patterns experts implement the 23 design patterns using Smalltalk code. This approach has produced a language-specific companion that tailors the topic of design patterns to the Smalltalk programmer. The authors have worked closely with the authors of Design Patterns to ensure that this companion volume meets the same quality standards that made the original a bestseller and indispensable resource. The full source code will be available on the AWL web site.

Object oriented Programming with C and SmalltalkObject oriented Programming with C and Smalltalk



This book describes the design goals and language features of object-oriented languages without viewing them from the perspective of any particular language.

Author: Caleb Drake

Publisher:

ISBN: 0131037978

Category:

Page: 1010

View: 518

This book describes the design goals and language features of object-oriented languages without viewing them from the perspective of any particular language. Covers key object-oriented principles — date abstraction, inheritance, polymorphism, and dynamic binding in a language independent discussion that focuses on the purpose of each feature.

Smalltalk and Object OrientationSmalltalk and Object Orientation



This book was originally written to support an introductory course in Object Orientation through the medium of Smalltalk (and VisualWorks in particular).

Author: John Hunt

Publisher: Springer Science & Business Media

ISBN: 9781447109617

Category:

Page: 378

View: 899

This book was originally written to support an introductory course in Object Orientation through the medium of Smalltalk (and VisualWorks in particular). However, it can be used as a book to teach the reader Smalltalk, to introduce object orientation as well as present object oriented design and analysis. It takes as its basic premise that most Computer Scientists I Software Engineers learn best by doing rather than from theoretical notes. The chapters therefore attempt to introduce concepts by getting you the reader to do things, rather than by extensive theoretical discussions. This means that these chapters take a hands-on approach to the subject and assume that the student/reader has a suitable Small talk environment available to them. The chapters are listed below and are divided into six parts. The reader is advised to work through Parts 1 and 3 thoroughly in order to gain a detailed understanding of object orientation. Part 2 then provides an introduction to the Smalltalk environment and language. Other chapters may then be dipped into as required. For example, if the reader wishes to hone their Smalltalk skills then the chapters in Part 4 would be useful. However, if at that point they wish to get on and discover the delights of graphical user interfaces in Smalltalk, then Part 5 could be read next. Part 6 presents some more advances subjects such as metaclasses and concurrency which are not required for straight forward Small talk development.

Programming Smalltalk Object Orientation from the BeginningProgramming Smalltalk Object Orientation from the Beginning



In a CAD1 system for building machines, they could be screws, nuts and
cogwheels or even complex objects like gears and engines. The task of using
program-design artifacts like classes and methods to accurately replicate real-
world ...

Author: Johannes Brauer

Publisher: Springer

ISBN: 9783658068233

Category:

Page: 429

View: 205

A straightforward, step-by-step introduction to clear and elegant object-oriented programming. Using a language that's perfect for this kind of programming, the book has been tested in numerous courses and workshops over ten years. Programming Smalltalk is particularly suited for readers with no prior programming knowledge. Starting from the first principles of programming, it teaches you how to use and create algorithms (reusable rules for problem-solving) and the basic building blocks of software. It goes on to explain how to develop complete applications and has a whole chapter on web applications as well as case studies. Now translated into English, this edition was completely revised to be consistent with the latest version of Cincom® VisualWorks®, a professional Smalltalk environment. All examples were created using VisualWorks, which is available without cost for educational purposes, and can be downloaded and installed on any up-to-date computer.

Object Oriented Design with ApplicationsObject Oriented Design with Applications



Concepts; Complexity.

Author: Grady Booch

Publisher: Ed. Techniques Ingénieur

ISBN: UOM:39015020863356

Category:

Page: 580

View: 130

Concepts; Complexity. The object model; Classes and objects; Classification; The method; The notation; The process; Pragmatics; Applications; Smalltalk: Home heating system; Object Pascal: geometrical optics construction kit; C++: problem reporting system; Common LISP object system: cryptanalysis; Ada: Traffic management system; Appendix.

SqueakSqueak



CD-ROM contains: Tutorials -- Demos -- Links to related Web pages -- Squeak version 2.9 virtual image. Written by the leading experts in the worldwide Squeak community, this book assembles a compelling vision of what programming can be.

Author: Mark Guzdial

Publisher: Pearson

ISBN: UOM:39015053106277

Category:

Page: 511

View: 705

CD-ROM contains: Tutorials -- Demos -- Links to related Web pages -- Squeak version 2.9 virtual image.

Object ThinkingObject Thinking



Discovering Smalltalk. Redwood City, CA: Benjamin Cummings Publishing Co.,
Inc., 1994. Larman, Craig. Agile and Iterative Development: A Manager's Guide.
Boston: AddisonWesley, 2004. Lau, Chamond. Smalltalk, Objects, and Design.

Author: David West

Publisher: Microsoft Press

ISBN: 9780735637511

Category:

Page: 368

View: 230

In OBJECT THINKING, esteemed object technologist David West contends that the mindset makes the programmer—not the tools and techniques. Delving into the history, philosophy, and even politics of object-oriented programming, West reveals how the best programmers rely on analysis and conceptualization—on thinking—rather than formal process and methods. Both provocative and pragmatic, this book gives form to what’s primarily been an oral tradition among the field’s revolutionary thinkers—and it illustrates specific object-behavior practices that you can adopt for true object design and superior results. Gain an in-depth understanding of: Prerequisites and principles of object thinking. Object knowledge implicit in eXtreme Programming (XP) and Agile software development. Object conceptualization and modeling. Metaphors, vocabulary, and design for object development. Learn viable techniques for: Decomposing complex domains in terms of objects. Identifying object relationships, interactions, and constraints. Relating object behavior to internal structure and implementation design. Incorporating object thinking into XP and Agile practice.

Object Oriented Implementation of Numerical MethodsObject Oriented Implementation of Numerical Methods



One common theme is compiler building, and there are shelves full of them. There are few others. It's an area, or a void, that needs filling. this book does a great job of showing how to build numerical analysis programs.

Author: Didier H. Besset

Publisher: Morgan Kaufmann

ISBN: 1558606793

Category:

Page: 766

View: 216

"There are few books that show how to build programs of any kind. One common theme is compiler building, and there are shelves full of them. There are few others. It's an area, or a void, that needs filling. this book does a great job of showing how to build numerical analysis programs." -David N. Smith, IBM T J Watson Research Center Numerical methods naturally lend themselves to an object-oriented approach. Mathematics builds high- level ideas on top of previously described, simpler ones. Once a property is demonstrated for a given concept, it can be applied to any new concept sharing the same premise as the original one, similar to the ideas of reuse and inheritance in object-oriented (OO) methodology. Few books on numerical methods teach developers much about designing and building good code. Good computing routines are problem-specific. Insight and understanding are what is needed, rather than just recipes and black box routines. Developers need the ability to construct new programs for different applications. Object-Oriented Implementation of Numerical Methods reveals a complete OO design methodology in a clear and systematic way. Each method is presented in a consistent format, beginning with a short explanation and following with a description of the general OO architecture for the algorithm. Next, the code implementations are discussed and presented along with real-world examples that the author, an experienced software engineer, has used in a variety of commercial applications. Features: Reveals the design methodology behind the code, including design patterns where appropriate, rather than just presenting canned solutions. Implements all methods side by side in both Java and Smalltalk. This contrast can significantly enhance your understanding of the nature of OO programming languages. Provides a step-by-step pathway to new object-oriented techniques for programmers familiar with using procedural languages such as C or Fortran for numerical methods. Includes a chapter on data mining, a key application of numerical methods.

Object oriented Analysis and DesignObject oriented Analysis and Design



Students will learn how to ensure that analysis and design remain focused and productive. By working through the book, they will gain a solid working knowledge of best practices in software development.

Author: John Deacon

Publisher: John Deacon

ISBN: 9780321263179

Category:

Page: 598

View: 353

John Deacon's in-depth, highly pragmatic approach to object-oriented analysis and design, demonstrates how to lay the foundations for developing the best possible software. Students will learn how to ensure that analysis and design remain focused and productive. By working through the book, they will gain a solid working knowledge of best practices in software development. The focus of the text is on typical development projects and technologies, showing exactly what the different development activities are, and emphasising what they should and should not be trying to accomplish. This fresh, comprehensive examination of object-oriented analysis and design in the context of today's systems and technologies will be a valuable addition to the bookshelves of undergraduates and graduates on systems analysis and design courses.

Design PatternsDesign Patterns



With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Author: Erich Gamma

Publisher: Pearson Education

ISBN: 0321700694

Category:

Page:

View: 595

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Data Abstraction And Program DesignData Abstraction And Program Design



This student text explores large-scale program design in the object-oriented paradigm, with an emphasis on data abstraction. It assumes knowledge of an imperative language such as PASCAL and provides examples in C++ and ADA.

Author: R Ellis

Publisher: CRC Press

ISBN: 1857285700

Category:

Page: 289

View: 993

This student text explores large-scale program design in the object-oriented paradigm, with an emphasis on data abstraction. It assumes knowledge of an imperative language such as PASCAL and provides examples in C++ and ADA.

The Design and Implementation of ConcurrentSmalltalkThe Design and Implementation of ConcurrentSmalltalk



This book focuses on object-oriented concurrent computing, which can be considered a model of concurrent programming, and proposes a new programming language, ConcurrentSmalltalk, which is based on object-oriented concurrent computing.

Author: Yasuhiko Yokote

Publisher: World Scientific

ISBN: 9810201125

Category:

Page: 153

View: 342

This book focuses on object-oriented concurrent computing, which can be considered a model of concurrent programming, and proposes a new programming language, ConcurrentSmalltalk, which is based on object-oriented concurrent computing. The book also shows the efficiency of object-oriented concurrent computing through the design, implementation, and evaluation of ConcurrentSmalltalk. ConcurrentSmalltalk is designed to be upwardly compatible with Smalltalk-80. In the book, the ConcurrentSmalltalk object model is first proposed. Next, issues which arise from maintaining compatibility with Smalltalk-80 are discussed. Finally, the ConcurrentSmalltalk virtual machine which executes the ConcurrentSmalltalk programs is proposed.

Wisdom of the GurusWisdom of the Gurus



Contains the best articles from OOP, Object Magazine, C++ Report, ROAD, and The Smalltalk Report, making it a comprehensive source for advanced information on OT.

Author: Charles F. Bowman

Publisher: Cambridge University Press

ISBN: 0134998499

Category:

Page: 448

View: 507

Contains the best articles from OOP, Object Magazine, C++ Report, ROAD, and The Smalltalk Report, making it a comprehensive source for advanced information on OT.

Object oriented Programming with C Object oriented Programming with C



This book provides software professionals with in-depth coverage of the object-oriented paradigm, as well as the technology involved in its implementation.

Author: Raimund K. Ege

Publisher: Academic Press

ISBN: UCSC:32106010906045

Category:

Page: 358

View: 297

This text explains why object-oriented programming can vastly improve productivity among programmers, and shows how to apply object-oriented analysis, design and programming in a practical environment. C++ is used as the main example language throughout the book.

Practical Object Oriented Design in RubyPractical Object Oriented Design in Ruby



(The lucky ones were taught using Smalltalk!) Sandi Metz's Practical Object-
Oriented Design in Ruby covers all of the basics of OOD using the Ruby
language, meaning that it's ready to usher countless Ruby and Rails newcomers
to the next ...

Author: Sandi Metz

Publisher: Addison-Wesley

ISBN: 9780132930888

Category:

Page: 272

View: 868

The Complete Guide to Writing More Maintainable, Manageable, Pleasing, and Powerful Ruby Applications Ruby’s widely admired ease of use has a downside: Too many Ruby and Rails applications have been created without concern for their long-term maintenance or evolution. The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

Concepts in Programming LanguagesConcepts in Programming Languages



A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.

Author: John C. Mitchell

Publisher: Cambridge University Press

ISBN: 0521780985

Category:

Page: 529

View: 601

A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.

RefactoringRefactoring



It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.

Author: Martin Fowler

Publisher: Addison-Wesley Professional

ISBN: 9780201485677

Category:

Page: 431

View: 949

Users can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. "Refactoring" shows users exactly how to spot the best opportunities for refactoring and exactly how to do it, step by step.

The Well tempered ObjectThe Well tempered Object



This edited collection of articles from Computer Music Journal provides a timely and convenient source of tutorials on OOP languages and software design techniques and surveys a wide range of existing applications of this technology to ...

Author: Stephen T. Pope

Publisher: MIT Press

ISBN: 0262161265

Category:

Page: 193

View: 164

This edited collection of articles from Computer Music Journal provides a timely and convenient source of tutorials on OOP languages and software design techniques and surveys a wide range of existing applications of this technology to music and digital signal processing. Object-oriented programming (OOP) is perhaps the most important new software engineering technology of the past decade and promises to be a key factor in much of the software of the 1990s. This edited collection of articles from Computer Music Journal provides a timely and convenient source of tutorials on OOP languages and software design techniques and surveys a wide range of existing applications of this technology to music and digital signal processing. Included are the popular OOP languages LISP, Smalltalk-80, and Objective-C, and applications such as music description and composition, real-time performance, and digital signal processing.Contents. Introduction. Tutorials and Technology. Machine Tongues VIII: The Design of a Smalltalk Music System, Glenn E. Krasner. Machine Tongues IX: Object-Oriented Programming, Henry Lieberman. Machine Tongues XI: Object-Oriented Software Design, Stephen Pope. Music Representation and Processing Tools. Flavors Band: A Language for Specifying Musical Style, Christopher Fry. FORMES: Composition and Scheduling of Processes, Xavier Roder and Pierre Cointe. An Introduction to the MODE System - A Musical Object Development Environment, Stephen Pope. An Overview of the Sound and Music Kits for the NeXT Computer, David Jaffe and Lee Boynton. Composition Systems. The Kyma/Platypus Computer Music Workstation, Carla Scaletti. An Introduction to the Creation Station, Henry Flurry. TTrees: A Tool for the Compositional Environment, Glendon Diener. Signal Processing Systems. Javelina: An Environment for Digital Signal Processor Software Development, Kurt Hebel. Virtual Digital Signal Processing in an ObjectOriented System, David Mellinger, Guy Garnett, and Bernard Mont-Reynaud.