Gamers at WorkGamers at Work

It was a lot of work, required a lot of brain power, and was very expensive. We were hoping to start doing games at Rhythm and Hues. Sherry was even asked to run the division, and I would work with her to get that going.

Author: Morgan Ramsay

Publisher: Apress

ISBN: 9781430233527


Page: 356

View: 246

"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Games At WorkGames At Work

We, in contrast, have focused on the organizational perspective, looking at the games that emerge within typical work groups. As we began working on this book and interviewing business executives, we quickly learned five lessons: 1.

Author: Mauricio Goldstein

Publisher: John Wiley & Sons

ISBN: 9780470262009


Page: 240

View: 131

"This isn't a theoretical study of game playing or a psychological treatise on the deeper needs being met by engaging in these activities. Instead, it is a practical guide to the world of organizational games, providing examples and analysis of the most common games played within teams and other groups as well as advice about the best ways to manage these games"--Introd.

Fun and Games at WorkFun and Games at Work

He hadn't been outside since noon, and at times it was easy to just lose track of the time. The Foundry worked three shifts; ... Lee had begun working for the company before the Personnel guy, much before. ... FUN AND GAMES AT WORK D47E.

Author: Phillip Wells

Publisher: Xlibris Corporation

ISBN: 9781450067218


Page: 179

View: 487

Forty years of varied work experiences reflect a wide range of individuals and at times, the strangeness of their actions and beliefs. As one goes through life, one soon comes to grips with the fact that some people want a paycheck but resent that something called “WORK usually precedes the awarding of that check. Sometimes that word work is not well received or understood. Prior published works by the author was “Where’s Charlie and Other tales as told by Adrain” published in 2005. Where’s Charlie . . . dealt with childhood events, those were events through the eyes of the writer’s cousin. Alias Tom Mix published in 2009, the stories pay tribute to memories of youth spent idolizing a hero, Cowboy “Tom Mix.” Last Summer was also published in 2009. The stories reflected childhood memories. Articles have been published in the Fate magazine. Several of the writer’s articles have been published by the online publication SafetyXChange; some of the articles continue to be available online. Currently, he authors a monthly publication, “Safety times and tips.” The pamphlet is distributed to subscribing organizations and individuals.

Money at WorkMoney at Work

On the Job with Priests, Poker Players and Hedge Fund Traders Kevin J. Delaney. rency makes money devoid of meaning, the Internet has spawned more types of alternative monies that carry all sorts of meaning systems. Online gamers, for ...

Author: Kevin J. Delaney

Publisher: NYU Press

ISBN: 9780814769669


Page: 279

View: 266

Financial advisors, poker players, hedge fund traders, fund-raisers, sports agents, credit counselors and commissioned salespeople all deal with one central concern in their jobs: money. In Money at Work, Kevin Delaney explores how we think about money and, particularly, how our jobs influence that thinking. By spotlighting people for whom money is the focus of their work, Delaney illuminates how the daily practices experienced in different jobs create distinct ways of thinking and talking about money and how occupations and their work cultures carry important symbolic, material, and practical messages about money. Delaney takes us deep inside the cultures of these ‘moneyed’ workers, using both interviews and first-hand observations of many of these occupations. From hedge fund trading rooms in New York, to poker players at work in Las Vegas casinos, to a “Christian money retreat” in a monastery in rural Pennsylvania, Delaney illustrates how the underlying economic conditions of various occupations and careers produce what he calls “money cultures,” or ways of understanding the meaning of money, which in turn shape one’s economic outlook. Key to this is how some professionals, such as debt counselors, think very differently than say poker players in their regard to money—Delaney argues that it is the structure of these professions themselves that in turn influences monetary attitudes. Fundamentally, Money at Work shows that what people do for a living has a profound effect on how people conceive of money both at work and in their home lives, making clear the connections between the economic and the social, shedding light on some of our most basic values. At a time when conversations about money are increasingly important, Delaney shows that we do not merely learn our attitudes toward money in childhood, but we also learn important money lessons from the work that we do.

Tiny Games for WorkTiny Games for Work

In this game you're going to tear holes in a magazine to reveal part of the page behind. The question: is it an article or an ad? The person who read a newspaper most recently is the Editor, and begins. As the Editor, your job is to ...

Author: Hide&Seek,

Publisher: Bloomsbury Publishing

ISBN: 9781472815064


Page: 56

View: 898

Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games for Work will let you find the perfect game for whatever situation you're in. All you need is this book, and the stuff that's around you. (Friends optional) Games for sticky notes and coffee grinds, games for dealing with customers and even games for working from home. Whether you're feeling creative or competitive, silly or energetic, we've got you covered. "It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive†? - The Guardian

Current Practices in Workplace and Organizational LearningCurrent Practices in Workplace and Organizational Learning

The chapter also concludes that gaming always has to be followed up by professional facilitation processes, ... The role of play in working life has been expanding and games are increasingly used to modulate the behaviour of staff ...

Author: Bente Elkjaer

Publisher: Springer Nature

ISBN: 9783030850609


Page: 236

View: 243

The central assumption that guides this book is that research and practice about learning at the workplace has recently lost its critical edge. This book explores what has happened to workplace learning and organizational learning and studies what has replaced it. In addition, the book discusses to what extend there are reasons to revitalize it. Today, themes such as ‘innovation’, ‘co-creation’ and ‘knowledge sharing’ seem to have become preferred and referred to as theoretical fields as well as fields of practice. In several chapters of this book it is argued that the critical power of learning could be regained by starting a new discussion of how these new fields of practice can be substantiated by topics such as learning arrangements, learning mechanisms, and learning strategies. Hence, the aim of this book is to both advance and recapture our knowledge of learning in today’s increasingly complex world of work and organizing. The contributions in this work do so by revisiting classic research on workplace and organizational learning and discussing how insights from this body of literature evokes new meaning. It sets the stage for new agendas and rethinks current practices that are entangled in activities such as innovation, co-creation, knowledge sharing or other currently widespread fields of practice.

Abram Games His Wartime WorkAbram Games His Wartime Work

Naomi Games. In April 1945, an army colleague working on propaganda films as adviser for the MoI gently called Abram to his cutting room. The film footage, still wet, that Paul Rotha had just brought back from Germany would haunt Abram ...

Author: Naomi Games

Publisher: Amberley Publishing Limited

ISBN: 9781445692463


Page: 192

View: 105

The daughter of the only official British War Poster Artist of the Second World War explores his incredible legacy, with a fascinating variety of wartime posters and previously unseen material. An essential look at Abram Games, one of the most important graphic designers of the twentieth century.

Digital BusinessDigital Business

Computing technology has changed not only the way we work, but also the way we play. From board games like Risk and Monopoly, we moved to video games, like Pong, PacMan, and Space Invaders. The development of home gaming consoles by ...

Author: Eloise Coupey

Publisher: Routledge

ISBN: 9781315506395


Page: 464

View: 287

As businesses adapt to the realities of the digital world and build on the hard-won insights of the digital business pioneers, increasing importance is placed on the need to understand how traditional concepts of business strategy and implementation are influenced by the Internet, and to identify the novel aspects of business that are made possible by the Internet. That is why this book was written. How do you succeed in the digital business environment? How do you make the transition from offline to online? What aspects of your business will be affected, and how should you manage them? Digital Business: Concepts and Strategies will help you develop the skills necessary to understand and integrate Internet technology and characteristics into business activity for attaining strategic objectives.

Joy at WorkJoy at Work

It is an attempt to describe the integration of my faith and the secular work to which I have been called. ... During my senior year, I decided to stay at school before home football games, which were played on Friday nights, ...

Author: Dennis W. Bakke

Publisher: PVG

ISBN: 0974355291


Page: 314

View: 980

Imagine a company where people love coming to work and are highly productive on a daily basis. Imagine a company whose top executives, in a quest to create the most "fun" workplace ever, obliterate labor-management divisions and push decision-making responsibility down to the plant floor. Could such a company compete in today's bottom-line corporate world? Could it even turn a profit? Well, imagine no more. In Joy at Work, Dennis W. Bakke tells the true story of this extraordinary company--and how, as its co-founder and longtime CEO, he challenged the business establishment with revolutionary ideas that could remake America's organizations. It is the story of AES, whose business model and operating ethos -"let's have fun"-were conceived during a 90-minute car ride from Annapolis, Maryland, to Washington, D.C. In the next two decades, it became a worldwide energy giant with 40,000 employees in 31 countries and revenues of $8.6 billion. It's a remarkable tale told by a remarkable man: Bakke, a farm boy who was shaped by his religious faith, his years at Harvard Business School, and his experience working for the Federal Energy Administration. He rejects workplace drudgery as a noxious remnant of the Industrial Revolution. He believes work should be fun, and at AES he set out to prove it could be. Bakke sought not the empty "fun" of the Friday beer blast but the joy of a workplace where every person, from custodian to CEO, has the power to use his or her God-given talents free of needless corporate bureaucracy. In Joy at Work, Bakke tells how he helped create a company where every decision made at the top was lamented as a lost chance to delegate responsibility--and where all employees were encouraged to take the "game-winning shot," even when it wasn't a slam-dunk. Perhaps Bakke's most radical stand was his struggle to break the stranglehold of "creating shareholder value" on the corporate mind-set and replace it with more timeless values: integrity, fairness, social responsibility, and a sense of fun.

Young Inventors at Work Young Inventors at Work

To fully understand angular momentum and gyroscopic motion, one needs a sophisticated understanding of mathematics. ... which is looped over the other hook. opening Have early arrivers create games in which they use spinning washers.

Author: Ed Sobey

Publisher: Good Year Books

ISBN: 9781596473249


Page: 126

View: 880

Challenges kids to use problem solving and critical thinking to design, build, and test model structures, games, and vehicles.