Game Theory for Networking ApplicationsGame Theory for Networking Applications

This book provides recent results of game theory for networking applications.

Author: Ju Bin Song

Publisher: Springer

ISBN: 9783319930589


Page: 229

View: 195

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Game Theory Applications in Network DesignGame Theory Applications in Network Design

It is not surprising that researchers in network technology are utilizing ideas from the field of economics since it ... 401 ABSTRACT STACKELBERG GAME BASED PRICE CONTROL (SGPC) SCHEME FOR WIRELESS NETWORKS Recently, game-theoretic ...

Author: Kim, Sungwook

Publisher: IGI Global

ISBN: 9781466660519


Page: 500

View: 702

The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.

Game Theory for Next Generation Wireless and Communication NetworksGame Theory for Next Generation Wireless and Communication Networks

Part II: Applications This part of the book deals with the modeling, design, and analysis of game-theoretical schemes in communication and networking applications. Different game models that were applied to solve a broad range of major ...

Author: Zhu Han

Publisher: Cambridge University Press

ISBN: 9781108278706



View: 357

Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.

Game Theory in Wireless and Communication NetworksGame Theory in Wireless and Communication Networks

game-theoretic models in a wide range of wireless and communication applications such as cellular and broadband networks, wireless local area networks, multi-hop networks, cooperative networks, cognitive-radio networks, and Internet ...

Author: Zhu Han

Publisher: Cambridge University Press

ISBN: 9780521196963


Page: 535

View: 223

This unified 2001 treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. The key results and tools of game theory are covered, as are various real-world technologies and a wide range of techniques for modeling, design and analysis.

Collaborative Computing Networking Applications and WorksharingCollaborative Computing Networking Applications and Worksharing

Morselli, R., Katz, J., Bhattacharjee, B.: A Game-Theoretic Framework for Analyzing Trust Inference Protocols. In: Workshop on Economics of Peer-to-Peer Systems (2004) 8. Cascella, R., Battiti, R.: Social Networking and Game Theory to ...

Author: Elisa Bertino

Publisher: Springer Science & Business Media

ISBN: 9783642033544


Page: 833

View: 653

CollaborateCom is an annual international forum for dissemination of original ideas and research results in collaborative computing networks, systems, and applications. A major goal and feature of CollaborateCom is to bring researchers from networking, systems, CSCW, collaborative learning, and collaborative education areas - gether. CollaborateCom 2008 held in Orlando, Florida, was the fourth conference of the series and it reflects the accelerated growth of collaborative computing, both as research and application areas. Concretely, recent advances in many computing fields have contributed to the growing interconnection of our world, including multi-core architectures, 3G/4G wi- less networks, Web 2. 0 technologies, computing clouds, and software as a service, just to mention a few. The potential for collaboration among various components has - ceeded the current capabilities of traditional approaches to system integration and interoperability. As the world heads towards unlimited connectivity and global c- puting, collaboration becomes one of the fundamental challenges for areas as diverse as eCommerce, eGovernment, eScience, and the storage, management, and access of information through all the space and time dimensions. We view collaborative c- puting as the glue that brings the components together and also the lubricant that makes them work together. The conference and its community of researchers dem- strate the concrete progress we are making towards this vision. The conference would not have been successful without help from so many people.

Game Theory for Wireless Communications and NetworkingGame Theory for Wireless Communications and Networking

M. Sasabe, N. Wakamiya, and M. Murata, User selfishness vs. file availability in P2P file-sharing systems: Evolutionary game theoretic approach, Peer-to-Peer Networking and Applications, 3(1), 17–26, ...

Author: Yan Zhang

Publisher: CRC Press

ISBN: 9781439808917


Page: 585

View: 858

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provid

Game Theory and Learning for Wireless NetworksGame Theory and Learning for Wireless Networks

Population games in large-scale networks: time delays, mean field and applications. In: LAP Lambert Academic Publishing, forthcoming. Tembine, H., 2009b. Population games with networking applications. In: Ph.D. Dissertation, ...

Author: Samson Lasaulce

Publisher: Academic Press

ISBN: 9780123846983


Page: 323

View: 307

This is the first comprehensive tutorial on game theory and its application to wireless communications. The book starts with a guide to the essential principles of game theory relevant to the communications engineer, giving tools that can be used to develop applications in wireless communications. It explains how game theory models can be applied to distributed resource allocation in a perfect world. Having clarified how the models can be applied in principle, the book then gives practical implementation methods for the real world, showing how the models in the perfect world need to be adapted to real life situations which are far from perfect. The first tutorial style book that gives all the relevant theory, at the right level of rigour, for the wireless communications engineer Bridges the gap between theory and practice by giving examples and case studies showing how game theory can solve real world resource allocation problems Contains algorithms and techniques to implement game theory in wireless terminals.

Game Theory Framework Applied to Wireless Communication NetworksGame Theory Framework Applied to Wireless Communication Networks

Decentralized adaptive filtering algorithms for sensor activation in an unattended ground sensor network. ... Game Theory and Learning for Wireless Networks: Fundamentals and Applications (1st ed., pp. 153–180).

Author: Yang, Chungang

Publisher: IGI Global

ISBN: 9781466686434


Page: 503

View: 730

The popularity of smart phones and other mobile devices has brought about major expansion in the realm of wireless communications. With this growth comes the need to improve upon network capacity and overall user experience, and game-based methods can offer further enhancements in this area. Game Theory Framework Applied to Wireless Communication Networks is a pivotal reference source for the latest scholarly research on the application of game-theoretic approaches to enhance wireless networking. Featuring prevailing coverage on a range of topics relating to the advanced game model, mechanism designs, and effective equilibrium concepts, this publication is an essential reference source for researchers, students, technology developers, and engineers. This publication features extensive, research-based chapters across a broad scope of relevant topics, including potential games, coalition formation game, heterogeneous networks, radio resource allocation, coverage optimization, distributed dynamic resource allocation, dynamic spectrum access, physical layer security, and cooperative video transmission.

Game Theory for Control of Optical NetworksGame Theory for Control of Optical Networks

Applications include power control problems in different multiuser environments [8, 41, 61, 72, 118, 133], ... The many “players” interact within the network and make (sequential) decisions, i.e., play a game. ... Why game theory?

Author: Lacra Pavel

Publisher: Springer Science & Business Media

ISBN: 9780817683221


Page: 261

View: 239

Optical networks epitomize complex communication systems, and they comprise the Internet’s infrastructural backbone. The first of its kind, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks. With its fresh problem-solving approach, Game Theory in Optical Networks is a unique resource for researchers, practitioners, and graduate students in applied mathematics and systems/control engineering, as well as those in electrical and computer engineering.

Game Theory for NetworksGame Theory for Networks

First of all, we define the class of Additively Coupled Sum Constrained Games (ACSCG), which captures and characterizes the key features of several communication and networking applications. In particular, the central features of ACSCG ...


Publisher: Springer

ISBN: 9783642303739


Page: 676

View: 151

This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Game Theory for Networks (GameNets 2011) held in Shanghai, China, April 16-18, 2011. The 45 revised full papers presented were carefully selected from numerous submissions and focus topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.