Creating the Art of the GameCreating the Art of the Game



The key word here is art: the dynamic 3D art that defines the world of computer games.

Author: Matthew Omernick

Publisher: New Riders

ISBN: 0132705079

Category:

Page: 320

View: 397

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

Game DesignGame Design



This title offers an inside look into the game development industry, it has advice and insight on how to get a foot in the door, how to licence a game, how to settle contract issues, and how to demonstrate the game to prospective companies.

Author: Bob Bates

Publisher: Course Technology

ISBN: 0761531653

Category:

Page: 300

View: 950

This title offers an inside look into the game development industry, it has advice and insight on how to get a foot in the door, how to licence a game, how to settle contract issues, and how to demonstrate the game to prospective companies.

Pixel Art for Game DevelopersPixel Art for Game Developers



Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and ...

Author: Daniel Silber

Publisher: A K Peters/CRC Press

ISBN: 1482252309

Category:

Page: 238

View: 548

Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics. Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book. —Chris Totten, George Mason University, Washington, DC, USA

The Art of Game DesignThe Art of Game Design



This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games ...

Author: Jesse Schell

Publisher: CRC Press

ISBN: 9781466598645

Category:

Page: 600

View: 878

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Art of Game DesignThe Art of Game Design



If there is a big difference between the experience you want to create and the one you are actually creating, your game needs to change: you need to clearly ...

Author: Jesse Schell

Publisher: CRC Press

ISBN: 9781351803649

Category:

Page: 610

View: 539

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

The Art of Game WorldsThe Art of Game Worlds



WE SPOKE TO SHINTARO TAKAI , ART DIRECTOR , AND TOSHITAKA MATSUDA , CONCEPTUAL ART ... What else influences you when creating an involving game world ?

Author: Dave Morris

Publisher: The Ilex Press Ltd

ISBN: 1904705340

Category:

Page: 192

View: 117

This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.

The Art of Game DesignThe Art of Game Design



New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Author: Jesse Schell

Publisher: CRC Press

ISBN: 9781351803632

Category:

Page: 610

View: 988

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

The art of making gamesThe art of making games



Programmers, there are the 'core' from whatever game, if you do not have this people you cannot create anything real good, they job consist on creating the ...

Author: Jorge Ps

Publisher: Jorge Ps

ISBN: 9781387007417

Category:

Page: 41

View: 102

#The @rt of making game$ Have you ever dream to make your own VideoGame?, then this book is for you. Everything related with this smart profession, that you need to know from the beginning till the end: 1. game engines 2. resources 3. programming languages 4. designing your first 2d game 5. publishing your game to the stores and much more ....

The Art of DOOM EternalThe Art of DOOM Eternal



The Art of DOOM Eternal encompasses every flesh-rending detail you've come to love from DOOM! Raze Hell!"--

Author: Bethesda Softworks

Publisher: Dark Horse Books

ISBN: 9781506715544

Category:

Page: 192

View: 340

"Explore the twisted demonic invasion of Earth and plunge into the otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Dissect the chaotic viscera of Hell's soldiers and lords-all in gloriously designed full color images straight from the files of the game's artists! The Art of DOOM Eternal encompasses every flesh-rending detail you've come to love from DOOM! Raze Hell!"--

The Art of Creating PowerThe Art of Creating Power



... can only be understood against the backdrop of the 'rules of the game', which themselves encapsulate the ethical values central to the sport in question ...

Author: Benedict Wilkinson

Publisher: Oxford University Press

ISBN: 9780190851163

Category:

Page: 504

View: 638

The Art of Creating Power explores the intellectual thought and wider impact -- on military affairs, politics and the universities -- of Professor Sir Lawrence Freedman, one of the world's leading authorities on strategy, conflict and international politics. In this volume, senior scholars of international relations and military history trace the long trajectory of Freedman's career, examining his scholarly contribution to a whole host of areas from nuclear strategy to US foreign policy via terrorism, the Falklands War, and Iraq. Individually, these essays provide fascinating and innovative insights into strategy, contemporary defence and foreign policy, and conflict. Taken together, however, they are greater than the sum of their parts as they both reflect and explore the theoretical approach adopted and taught by Freedman - one that has made him one of the great intellectual figures in the canon of international politics, strategy and war. Throughout his professional life, Freedman explored many of the uncertainties that plague our highly unstable world. But as conflicts continue to erupt across the globe, it seems we may be entering an even more precarious and uncertain era. There could hardly be a better time than today to gain a deeper understanding of Freedman's strategic insights.

The Art of Super Mario OdysseyThe Art of Super Mario Odyssey



In October of 2017, Super Mario Odyssey took the gaming world by storm.

Author: Dark Horse Comics

Publisher:

ISBN: 9781506713755

Category:

Page: 367

View: 411

In October of 2017, Super Mario Odyssey took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games. This full-color hardcover volume and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself. Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure.

Master the Art of Unreal Engine 4Master the Art of Unreal Engine 4



This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications.

Author: Ryan Shah

Publisher: Kitatus Studios

ISBN: 9781506119045

Category:

Page: 310

View: 912

Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

Human Strike and the Art of Creating FreedomHuman Strike and the Art of Creating Freedom



The Game of War . Historical avant - gardes and war : a love story and not even a tormented one , an almost smooth - sailing romance , apart from a few ...

Author: Claire Fontaine

Publisher: Semiotext(e)

ISBN: 9781635901368

Category:

Page: 320

View: 914

The first English-language publication of writings by the collective artist Claire Fontaine, addressing our complicity with anything that limits our freedom. This anthology presents, in chronological order, all the texts by collective artist Claire Fontaine from 2004 to today. Created in 2004 in Paris by James Thornhill and Fulvia Carnevale, the collective artist Clare Fontaine creates texts that are as as experimental and politically charged as her visual practice. In. these writings, she uses the concept of "human strike" and adopts the radical feminist position that can be found in Tiqqun, a two-issue magazine cofounded by Carnevale. Human strike is a movement that is broader and more radical than any general strike. It addresses our inevitable subjective complicity with everything that limits our freedom and shows how to abandon these self-destructive behaviors through desubjectivization. Human strike, Claire Fontaine writes, is a subjective struggle to separate from the inevitable harm we do to ourselves and others simply by living within postindustrial neoliberalism. Human Strike is the first English-language publication of Claire Fontaine's influential and important theoretical writings.

Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd Edition 3 volumes Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd Edition 3 volumes



See also: Contemplative Games Further Reading Game Developers Conference. “Creating the Art of ABZU.” YouTube, September 22, 2017.

Author: Mark J. P. Wolf

Publisher: ABC-CLIO

ISBN: 9781440870200

Category:

Page: 1288

View: 236

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

Creating GamesCreating Games



Creating the Art of the Game. New York: New Riders Games, 2004. [Perla 90] Peter P. Perla. The Art of Wargaming. Annapolis, MD: Naval Institute Press, 1990.

Author: Morgan McGuire

Publisher: CRC Press

ISBN: 9781439865927

Category:

Page: 500

View: 633

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

The Art of World of WarcraftThe Art of World of Warcraft



Featuring interviews with key developers and telling the complete story of the game's evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise.

Author:

Publisher:

ISBN: 1405279877

Category:

Page: 224

View: 158

In the ten years since its inception, "World of Warcraft" has revolutionised the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game's evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest "World of Warcraft" expansion, "Warlords of Draenor, The Art of World of Warcraft" contains hundreds of drawings and pieces of concept art, forming the ultimate tribute to the epic gaming franchise.

The Art of Strategy A Game Theorist s Guide to Success in Business and LifeThe Art of Strategy A Game Theorist s Guide to Success in Business and Life



But the advice also includes strategies for creating the right incentives, and an important feature of these is a support system. People are advised to join ...

Author: Avinash K. Dixit

Publisher: W. W. Norton & Company

ISBN: 0393069958

Category:

Page: 512

View: 606

“I am hard pressed to think of another book that can match the combination of practical insights and reading enjoyment.”—Steven Levitt Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.

The Art of the Last of Us Part IIThe Art of the Last of Us Part II



With The Last of Us Partlve set out to create agame that explores these ... clear that it would mean creating the largest game in Naughty Dog's history.

Author: Naughty Dog

Publisher: Dark Horse Books

ISBN: 9781506713762

Category:

Page: 200

View: 798

Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us.