Beyond Donkey KongBeyond Donkey Kong



Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry.

Author: Ken Horowitz

Publisher: McFarland

ISBN: 9781476684208

Category:

Page: 274

View: 619

Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.

Beyond Donkey KongBeyond Donkey Kong



They had breakfast and then met with Kirby in the courtroom, where Donkey Kong and Donkey Kong Junior cabinets had been set up. Momoda checked them to make sure they operated properly and then sat and waited to be called.

Author: Ken Horowitz

Publisher: McFarland

ISBN: 9781476641768

Category:

Page: 273

View: 870

Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.

I Am ErrorI Am Error



Beyond Jumpman Few home consoles were capable of porting Donkey Kong accurately . Dedicated hardware was impossible to match with an all - purpose machine , but Nintendo's console and cartridges were valiant efforts .

Author: Nathan Altice

Publisher: MIT Press

ISBN: 9780262534543

Category:

Page: 439

View: 740

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

The Ultimate History of Video Games Volume 1The Ultimate History of Video Games Volume 1



The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games ...

Author: Steven L. Kent

Publisher: Crown

ISBN: 9780307560872

Category:

Page: 624

View: 599

The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Totally Unauthorized Guide to Donkey Kong CountryTotally Unauthorized Guide to Donkey Kong Country



Gorilla Glacier SNOW BARREL BLAST 107 DONKEY KONG COUNTRY Get the N. the edge of this ledge . Jump into the barrel and rocket yourself out when the barrel is pointing to the right , and the Zinger that lurks beyond is at its lowest ...

Author: BradyGames Staff

Publisher: Brady

ISBN: 1566862167

Category:

Page: 224

View: 927

Donkey Kong is one of Nintendo's flagship products--anticipated to be Nintendo's Sonic. This book features all the maps, codes, tips, and strategy to successfully take Donkey and Diddy Kong through the numerous levels of jungles, mines, caves, snowy mountains, and underwater sequences. The book profiles each character, including Donkey Kong, Diddy Kong, and the Evil Kremlings--a pack of creepy crocodile/alligator evildoers. Includes colorful characters and scenes from the game. (Games)

Donkey Kong 64 Official Strategy GuideDonkey Kong 64 Official Strategy Guide



WITH DIDDY KONG Purchasing Simian Spring Collect the Oranges from the first room and step onto Bananaport Pad I to ... Follow the same path as you did with Donkey Kong until you see the pad with Diddy's face on it just beyond the dual ...

Author: Tim Bogenn

Publisher: Brady

ISBN: 1566869099

Category:

Page: 164

View: 980

BradyGames-Donkey Kong 64: Official Strategy Guide Features. COMPLETE WALKTHROUGH - Every level, every character, every golden banana, and MORE! EXPERT BOSS STRATEGY - Defeat every boss, all the way up to K. Rool! DETAILED LEVEL MAPS - Pinpoint everything you need to find and collect! PLUS - Secrets, Bonus Features, Hidden Mini-Games, Exclusive Poster, and MORE!

Diddy Kong RacingDiddy Kong Racing



... VIDEO GAME BOOKS : Beyond the Beyond : Unauthorized Game Secrets Blood Omen : Legacy of Kain - Official Game Secrets Breath of Fire II Authorized Game Secrets Deception Unauthorized Game Secrets Donkey Kong Country 2 - Diddy's Kong ...

Author: Kip Ward

Publisher: Prima Games

ISBN: 0761513469

Category:

Page: 100

View: 716

Diddy Kong Racing is a multiplayer racing game that features the most favored Nintendo characters as well as a few new ones. Get the most out of the competition with the help of this unauthorized guide.

The Art of Super Mario OdysseyThe Art of Super Mario Odyssey



Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system!

Author: Nintendo

Publisher: Dark Horse Comics

ISBN: 9781506713816

Category:

Page: 368

View: 890

Take a globetrotting journey all over the world--and beyond!--with this companion art book to the hit video game for the Nintendo Switch(TM) system! In October of 2017, Super Mario Odyssey(TM) took the gaming world by storm. Now, discover the art and expertise that went into creating one of Nintendo's best-loved games! This full-color hardcover volume clocks in at 368 pages and features concept art, preliminary sketches, and notes from the development team, plus insight into some early ideas that didn't make it into the game itself! Explore the world of Super Mario Odyssey from every angle, including screen shots, marketing material, and more, to fully appreciate this captivating adventure

Donkey Kong 64 W Special Cover for EbDonkey Kong 64 W Special Cover for Eb



ingi Forest V Konga Crystal Caves Donkey Kong Creepy Castle Donkey Kong t Mushroom , after activating the cannons ngs ... Complete em ! to receive a Golden Banana . ne , go to the house beyond the Mill to find a to receive a piece of ...

Author: Crown Publishing Group

Publisher: Prima Lifestyles

ISBN: 0761523952

Category:

Page: 160

View: 367