In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications.
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484204153
Category:
Page: 492
View: 833
Since JavaFX has the PRISM game engine as well as 3D (using OpenGL ES or Embedded Systems) support, we will be focusing primarily on i3D for this book since I covered i2D in Beginning Java 8 Games Development (Apress, 2014).
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484209738
Category:
Page: 633
View: 940
setPosition( MathUtils.random(800), MathUtils.random(600) ); explosion.start(); mainStage. ... In many of the previous games developed in this book, one challenging aspect has been the placement of objects; you often had to figure out ...
Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 9781484215005
Category:
Page: 276
View: 884
I wrote Beginning Java 8 Games Development (Apress 2014) that covers this topic if you happen to be interested. The Android SDK, which once it is preintegrated with IntelliJ using the Android Studio 1.x Bundle, is used to develop ...
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781430265511
Category:
Page: 580
View: 863
Note The JRE is the executable (platform) that runs your Java software once it has been compiled into an application, and thus a JRE will be ... These will be covered in my upcoming Beginner Java 8 Games Development title from Apress.
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484200193
Category:
Page: 712
View: 187
... image compositing software, I have several titles that cover this, including Beginning Java 8 Games Development (2014), Pro Android Graphics (2013), and Pro Java Games Development (2016), all of which are published by Apress.
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484240601
Category:
Page: 166
View: 273
myMediaPlayer.prepare(); // Prepare Audio Asset (buffer from server) myMediaPlayer. start(); // Start Playback ... If you want to learn Java, check out the Beginning Java 8 Games Development (Apress, 2015); it covers Java programming in ...
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484216484
Category:
Page: 142
View: 161
As you can see in Table 8-1, SVG data commands provide a great deal of flexibility for defining custom curves in your ... I cover a workflow to do this using JavaFX's SVGPath class in Beginning Java 8 Games Development (Apress, 2015).
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484298671
Category:
Page: 142
View: 481
... uses of vector data relating to boundaries rather than visual 2D rendered digital illustration artwork. If you're interested, I cover a workflow to do this using JavaFX's SVGPath class in Beginning Java 8 Games Development ...
Author: Wallace Jackson
Publisher: Apress
ISBN: 9781484216972
Category:
Page: 169
View: 267
The blue grid in Figure 8–16 represents cells with which you can partition your world. ... Let's start with the static case, or base case, in Listing 8–7. Listing 8–7. GameObject.java, a Static Game Object with a Position and Bounds ...
Author: Mario Zechner
Publisher: Apress
ISBN: 9781430239888
Category:
Page: 696
View: 689